Reality Is Broken: Why Games Make Us Better and How They Can Change the World
de McGonigal, Jane
- Usado
- Aceptable
- Estado
- Aceptable
- ISBN 10
- 0143120611
- ISBN 13
- 9780143120612
- Librería
-
Philadelphia, Pennsylvania, United States
Formas de pago aceptadas
Sobre este artículo
Sinopsis
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.
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Detalles
- Librería
- BooksRun (US)
- Inventario del vendedor #
- 0143120611-7-1
- Título
- Reality Is Broken: Why Games Make Us Better and How They Can Change the World
- Autor
- McGonigal, Jane
- Estado del libro
- Usado - Aceptable
- Cantidad disponible
- 1
- Edición
- Reprint
- Encuadernación
- Tapa blanda
- ISBN 10
- 0143120611
- ISBN 13
- 9780143120612
- Editorial
- Penguin Books
- Lugar de publicación
- U.s.a.
- Primera fecha de publicación de esta edición
- 2011-12
Términos de venta
BooksRun
Sobre el vendedor
BooksRun
Sobre BooksRun
Glosario
Algunos términos que podrían usarse en esta descripción incluyen:
- Acceptable
- A non-traditional book condition description that generally refers to a book in readable condition, although no standard exists...
- Reprint
- Any printing of a book which follows the original edition. By definition, a reprint is not a first edition.