Descripción:
Jones & Bartlett Learning, LLC, 2009. Paperback. Very Good. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library) de Jim Perry - 2009-06-19
de Jim Perry
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RPG Programming with XNA Game Studio 3.0 (Wordware Game and Graphics Library)
de Jim Perry
- Usado
- Tapa blanda
Jones & Bartlett Publishers, 2009-06-19. Paperback. Used: Good.
- Librería Ergodebooks (US)
- Formato/Encuadernación Tapa blanda
- Estado del libro Used: Good
- Cantidad disponible 1
- Encuadernación Tapa blanda
- ISBN 10 1598220659
- ISBN 13 9781598220650
- Editorial Jones & Bartlett Publishers
- Fecha de publicación 2009-06-19
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RPG Programming With XNA Game Studio 3.0
de Jim Perry
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- Usado - Muy bueno
- Encuadernación
- Paperback
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
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- 1
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Seattle, Washington, United States
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RPG Programming with XNA Game Studio
de Perry, Jim
- Usado
- Estado
- Used - Very Good
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
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- 1
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Reno, Nevada, United States
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Descripción:
Jones & Bartlett Learning, LLC. Used - Very Good. Used book that is in excellent condition. May show signs of wear or have minor defects.
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RPG Programming With XNA Game Studio 3.0
de Perry, Jim
- Usado
- Bien
- Tapa blanda
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- Usado - Bien
- Encuadernación
- Paperback
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
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- 1
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Newport Coast, California, United States
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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RPG Programming with XNA Game Studio 3.0 by Perry, Jim
- Usado
- Tapa blanda
- Estado
- Usado
- Encuadernación
- Paperback
- ISBN 10 / ISBN 13
- 9781598220650 / 1598220659
- Cantidad disponible
- 1
- Librería
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Johannesburg, South Africa
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Descripción:
ISBN: 9781598220650Wordware Publishing Inc. | 19 October 2009
Paperback | 316 pages
RPG Programming Using XNA Game Studio 3.0 Provides Detailed Information On Role-Playing Games (Rpgs) And How To Create Them Using Microsoft?S XNA Game Studio 3.0. The Book Examines The History Of The Genre And Takes A Piece-By-Piece Approach To Producing A 2D Tile-Based Game, Demonstrating How To Create The Various Components That Make Up An RPG And Implement Them Using C# And XNA Game Studio 3.0. By The End Of The Book, Readers Will Have Built A Complete Toolset That Can Be Used To Create Data For Their Own Rpgs. Learn How To: * Creating The Characters And Monsters That Populate RPG Worlds * Add Stats And Skills To Allow Game Entities To Perform Actions * Populate The Game World With Items And Treasures. Construct A Conversation Editor To Add Another Degree Of Interaction * Create A Multiple-Step Quest System To Give Players Goals To Research During Gameplay * Creating A Tile Engine For Displaying The World… Leer más
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