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Synthetic Worlds: The Business and Culture of Online Games
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Synthetic Worlds: The Business and Culture of Online Games Tapa dura - 2005

de Edward Castronova


Resumen

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. "Illuminating...Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon." —The Economist "Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations." —Tim Harford, Chronicle of Higher Education

Información de la editorial

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours--and dollars--partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers--outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide--and with Microsoft and Sony pouring hundreds of millions of dollars into video game development--online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. "Illuminating. . . . Castronova's analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon."--The Economist

"Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations."--Tim Harford, Chronicle of Higher Education

Detalles

  • Título Synthetic Worlds: The Business and Culture of Online Games
  • Autor Edward Castronova
  • Encuadernación Tapa dura
  • Edición 1st
  • Páginas 344
  • Volúmenes 1
  • Idioma ENG
  • Editorial University of Chicago Press, Chicago, IL
  • Fecha de publicación November 13, 2005
  • ISBN 9780226096261 / 0226096262
  • Peso 1.35 libras (0.61 kg)
  • Dimensiones 9 x 6 x 1.1 pulgadas (22.86 x 15.24 x 2.79 cm)
  • Library of Congress subjects Internet games - Social aspects, Internet games - Economic aspects
  • Número de catálogo de la Librería del Congreso de EEUU 2005007796
  • Dewey Decimal Code 794.814

Acerca del autor

Edward Castronova is associate professor of telecommunications at Indiana University, where he specializes in the economic and social impact of multiplayer online video games.
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Synthetic Worlds – The Business Culture of Online Gamers: The Business and...

Synthetic Worlds – The Business Culture of Online Gamers: The Business and Culture of Online Games

de Castronova, Edward

  • Usado
  • very good
  • Tapa dura
Estado
Usado - Very Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
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3
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GORING BY SEA, West Sussex, United Kingdom
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Hardback. Very Good.
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Synthetic Worlds: The Business and Culture of Online Games
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Synthetic Worlds: The Business and Culture of Online Games

de Edward Castronova

  • Usado
  • very good
  • Tapa dura
Estado
Usado - Very Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Saint Louis, Missouri, United States
Puntuación del vendedor:
Este vendedor ha conseguido 4 de las cinco estrellas otorgadas por los compradores de Biblio.
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Descripción:
University Of Chicago Press, November 2005. Hardcover. Very Good.
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EUR 4.71
EUR 3.77 enviando a USA
Synthetic Worlds: The Business and Culture of Online Games
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Synthetic Worlds: The Business and Culture of Online Games

de Castronova, Edward

  • Usado
Estado
Used - Good
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Frederick, Maryland, United States
Puntuación del vendedor:
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Descripción:
University Of Chicago Press. Used - Good. Good condition. Good dust jacket. A copy that has been read but remains intact. May contain markings such as bookplates, stamps, limited notes and highlighting, or a few light stains.
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Synthetic Worlds: The Business Culture of Online Gamers
Foto de archivo: la portada puede ser diferente

Synthetic Worlds: The Business Culture of Online Gamers

de Castronova, Edward

  • Usado
  • Tapa dura
Estado
Usado
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Lincoln, Lincolnshire, Aberdeen, United Kingdom
Puntuación del vendedor:
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Descripción:
University Of Chicago Press, 2005. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. Dust jacket in good condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,750grams, ISBN:9780226096261
Precio
EUR 7.10
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Synthetic Worlds: The Business and Culture of Online Games

Synthetic Worlds: The Business and Culture of Online Games

de Castronova, Edward

  • Usado
  • good
  • Tapa dura
Estado
Usado - Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Seattle, Washington, United States
Puntuación del vendedor:
Este vendedor ha conseguido 4 de las cinco estrellas otorgadas por los compradores de Biblio.
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Descripción:
University of Chicago Press, 2005. Hardcover. Good. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Synthetic Worlds : The Business and Culture of Online Games
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Synthetic Worlds : The Business and Culture of Online Games

de Castronova, Edward

  • Usado
Estado
Used - Good
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Reno, Nevada, United States
Puntuación del vendedor:
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Descripción:
University of Chicago Press. Used - Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
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Synthetic Worlds: The Business and Culture of Online Games
Foto de archivo: la portada puede ser diferente

Synthetic Worlds: The Business and Culture of Online Games

de Edward Castronova

  • Usado
  • good
  • Tapa dura
Estado
Usado - Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
HOUSTON, Texas, United States
Puntuación del vendedor:
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Descripción:
University Of Chicago Press, 2005-11-13. Hardcover. Good.
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Synthetic Worlds: The Business and Culture of Online Games
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Synthetic Worlds: The Business and Culture of Online Games

de Castronova, Edward

  • Usado
  • Tapa dura
Estado
Like New
Edición
First Edition
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
BALTIMORE, Maryland, United States
Puntuación del vendedor:
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Descripción:
Chicago: University Of Chicago Press, 2005. First Edition. Hardcover. Like New/Like New. 9.25 x 6.25 x 1.00 inches. Hardcover edition in Fine condition with crisp Fine dust jacket. Sixth printing. The covers look great. The binding is tight. The interior pages are clean and unmarked. There is a small abrasion to the half title page. Jacket shows just a touch of edge wear. USPS electronic tracking number issued free of charge.
Precio
EUR 14.60
EUR 4.70 enviando a USA
Synthetic Worlds The Business and Culture of Online Games
Foto de archivo: la portada puede ser diferente

Synthetic Worlds The Business and Culture of Online Games

de Edward Castronova

  • Usado
  • very good
  • Tapa dura
Estado
Usado - Very Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Brookline, Massachusetts, United States
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
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Descripción:
Very good, clean text, no dust jacket.
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Synthetic Worlds: The Business and Culture of Online Games

Synthetic Worlds: The Business and Culture of Online Games

de Castronova, Edward (Author)

  • Usado
  • very good
  • Tapa dura
  • First
Estado
Usado - Very Good
Edición
First Edition
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9780226096261 / 0226096262
Cantidad disponible
1
Librería
Richland, Washington, United States
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
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Descripción:
Chicago, Illinois: University of Chicago Press, 2005. First Edition. Hardcover. Very Good/Very Good. Used Book: Hard Cover Standard used condition. Reading copy or better.
Precio
EUR 18.85
EUR 4.70 enviando a USA