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Game AI Pro 360: Guide to Architecture: Guide to Architecture
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Game AI Pro 360: Guide to Architecture: Guide to Architecture Tapa blanda - 2019

de Steve Rabin


Información de la editorial

Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
  • Downloadable demos and/or source code available online

Detalles

  • Título Game AI Pro 360: Guide to Architecture: Guide to Architecture
  • Autor Steve Rabin
  • Encuadernación Tapa blanda
  • Páginas 382
  • Volúmenes 1
  • Idioma ENG
  • Editorial CRC Press
  • Fecha de publicación 2019-09-23
  • Ilustrado
  • ISBN 9780367151041 / 0367151049
  • Peso 1.55 libras (0.70 kg)
  • Dimensiones 10 x 7 x 1 pulgadas (25.40 x 17.78 x 2.54 cm)
  • Library of Congress subjects Video games, Software architecture
  • Número de catálogo de la Librería del Congreso de EEUU 2019024154
  • Dewey Decimal Code 794.815

Acerca del autor

Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

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Game AI Pro 360: Guide to Architecture
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Puntuación del vendedor:
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Descripción:
New. Steve Rabin's Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
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Game AI Pro 360: Guide to Architecture

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de Steve Rabin

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ISBN 10 / ISBN 13
9780367151041 / 0367151049
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EUR 11.74 enviando a USA

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Descripción:
Paperback / softback. New. "Cutting-edge game AI architecture primarily from game developers of shipped commercial games. The book acts as a toolbox of techniques that can be applied to many common and not-so-common situations"--
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EUR 67.00
EUR 9.43 enviando a USA

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Descripción:
New. New Book; Fast Shipping from UK; Not signed; Not First Edition; The Game AI Pro 360: Guide to Architecture.
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EUR 9.43 enviando a USA
Game AI Pro 360: Guide to Architecture: Guide to Architecture
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Game AI Pro 360: Guide to Architecture: Guide to Architecture

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campbelltown, Florida, United States
Puntuación del vendedor:
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Precio
EUR 78.07
EUR 14.11 enviando a USA

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Descripción:
CRC Press, 2019-09-25. paperback. New. 7x0x9. Brand New Book in Publishers original Sealing
Precio
EUR 78.07
EUR 14.11 enviando a USA