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Fun Inc.: Why Play Is the 21st Century's Most Serious Business
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Fun Inc.: Why Play Is the 21st Century's Most Serious Business Tapa blanda - 2010

de Tom Chatfield; Thomas Edward Chatfield

Resumen

Economically, culturally, societally and even technologically video gaming is altering the world around us. Fun Inc. sets out a debate that's as fascinating as it is controversial.People make many assumptions about video games; only teenage boys play them, they increase anti-social behaviour and they tend to be violent. Fun Inc. dispels these misconceptions, revealing that 40 per cent of all video game players are women, that most of the bestselling console games of all time involve no real-world violence at all, and how World of Warcraft's online community of over 12 million players is changing our understanding of what it means to be sociable in the modern world.But understanding games means a lot more than simply challenging stereotypes. Find out why the South Korean government will invest $200 billion into its video games industry over the next 4 years and how games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.Game worlds are creating a new science of mass engagement that is starting to transform our understanding of economics, business and communications. Whether you like video games or loathe them, Fun Inc. will show you that you cannot ignore them.

Información de la editorial

TOM CHATFIELD completed his doctorate at St John's College, Oxford, before moving to London to work as a full-time writer and editor. He is currently the arts and books editor at Prospect magazine. Tom has done puzzle design and creative consultancy work for a number of online games companies, including Mind Candy, Grex and Red Glasses, and has spoken on gaming at international conferences including Picnic in Amsterdam.

Detalles

  • Título Fun Inc.: Why Play Is the 21st Century's Most Serious Business
  • Autor Tom Chatfield; Thomas Edward Chatfield
  • Encuadernación Tapa blanda
  • Páginas 258
  • Volúmenes 1
  • Idioma ENG
  • Editorial Virgin Books, LONDON
  • Fecha de publicación 2010-02-01
  • ISBN 9780753519851 / 0753519852
  • Peso 0.81 libras (0.37 kg)
  • Dimensiones 9.25 x 6 x 0.75 pulgadas (23.50 x 15.24 x 1.91 cm)
  • Library of Congress subjects Video games industry
  • Número de catálogo de la Librería del Congreso de EEUU 2010413711
  • Dewey Decimal Code 338.761

Acerca del autor

TOM CHATFIELD completed his doctorate at St John's College, Oxford, before moving to London to work as a full-time writer and editor. He is currently the arts and books editor at "Prospect "magazine. Tom has done puzzle design and creative consultancy work for a number of online games companies, including Mind Candy, Grex and Red Glasses, and has spoken on gaming at international conferences including Picnic in Amsterdam.

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