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Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for
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Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages Tapa blanda - 2007

de Eli Neiburger


Información de la editorial

Imagine: Teen and pre-teen boys, twenty-somethings, parents, and even younger kids streaming into the library. It's your library's monthly videogame tournament! Step boldly into a new arena of library programming with lifetime gamer and Ann Arbor's library technology manager, Eli Neiburger.As a leading expert on producing videogame tournaments and events, Neiburger explains why videogame programming holds huge potential for libraries. He offers the complete toolkit. Follow these practical and proven guidelines to get answers to all your questions - from convincing the skeptics to getting audience feedback through your blog.Learn how to serve this underserved audience and: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; learn what works and what doesn't from the experiences of the nation's leading expert; conduct a tournament in your library - including how to plan, set up, and run any size event; market the events, build an audience, and get feedback.Don't miss out on an entire generation of library users. With game-savvy librarians and this must-have resource, you'll soon be building a brand new audience of library-loyal videogame fans.

Detalles

  • Título Gamers ... in the Library?!: The Why, What, and How of Videogame Tournaments for All Ages
  • Autor Eli Neiburger
  • Encuadernación Tapa blanda
  • Edición Illustrated.
  • Páginas 178
  • Volúmenes 1
  • Idioma ENG
  • Editorial American Library Association, Alpharetta, Georgia, U.S.A.
  • Fecha de publicación July 2007
  • Ilustrado
  • ISBN 9780838909447 / 0838909442
  • Peso 0.58 libras (0.26 kg)
  • Dimensiones 8.91 x 6.08 x 0.41 pulgadas (22.63 x 15.44 x 1.04 cm)
  • Library of Congress subjects Computer games, Video games
  • Número de catálogo de la Librería del Congreso de EEUU 2007010512
  • Dewey Decimal Code 794.8

Reseñas en medios

Citas

  • Booklist, 11/01/2007, Page 87
  • Library Journal, 10/15/2007, Page 96
  • Reference and Research Bk News, 11/01/2007, Page 88
  • Voice of Youth Advocates, 02/01/2008, Page 570
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Paperback / softback. New. Explains why videogame programming holds huge potential for libraries. This book teaches how to: gain familiarity with the basics of gaming culture, software, and hardware; understand how videogaming events fit into the library; and, conduct a tournament in your library - including how to plan, set up, and run any size event.
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