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Programming 2D Games
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Programming 2D Games Tapa dura - 2012

de Charles Kelly

Información de la editorial

A First Course in Game Programming
Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Detalles

  • Título Programming 2D Games
  • Autor Charles Kelly
  • Encuadernación Tapa dura
  • Páginas 440
  • Volúmenes 1
  • Idioma ENG
  • Editorial A K PETERS
  • Fecha de publicación 2012-06-21
  • Features Index
  • ISBN 9781466508682 / 146650868X
  • Peso 2.05 libras (0.93 kg)
  • Dimensiones 9.3 x 7.5 x 1 pulgadas (23.62 x 19.05 x 2.54 cm)
  • Temas
    • Aspects (Academic): Science/Technology Aspects
  • Library of Congress subjects Computer games - Programming
  • Número de catálogo de la Librería del Congreso de EEUU 2012019334
  • Dewey Decimal Code 794.815

Acerca del autor

Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master's degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.

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Programming 2D Games
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Programming 2D Games

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Programming 2D Games
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Programming 2D Games

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ISBN 10 / ISBN 13
9781466508682 / 146650868X
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A K Peters Ltd, 2012. Hardcover. New. 1st edition. 438 pages. 9.50x7.75x1.00 inches.
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Programming 2D Games
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Programming 2D Games

de Kelly, Charles (Author)

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  • Tapa dura
Estado
Nuevo
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9781466508682 / 146650868X
Cantidad disponible
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Descripción:
A K Peters Ltd, 2012. Hardcover. New. 1st edition. 438 pages. 9.50x7.75x1.00 inches.
Precio
EUR 139.80
EUR 11.95 enviando a USA
Programming 2D Games by Kelly, Charles

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Descripción:
ISBN: 9781466508682
Taylor & Francis Inc | 30 July 2012
Hardback | 438 pages 
A First Course in Game Programming
Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at… Leer más
Precio
EUR 24.11
EUR 30.78 enviando a USA