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Detalles
- Título Programming 2D Games
- Autor Charles Kelly
- Encuadernación Tapa dura
- Páginas 440
- Volúmenes 1
- Idioma ENG
- Editorial A K PETERS
- Fecha de publicación 2012-06-21
- Features Index
- ISBN 9781466508682 / 146650868X
- Peso 2.05 libras (0.93 kg)
- Dimensiones 9.3 x 7.5 x 1 pulgadas (23.62 x 19.05 x 2.54 cm)
-
Temas
- Aspects (Academic): Science/Technology Aspects
- Library of Congress subjects Computer games - Programming
- Número de catálogo de la Librería del Congreso de EEUU 2012019334
- Dewey Decimal Code 794.815
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Programming 2D Games
de Kelly, Charles
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- UsedVeryGood The cover shows normal wear and tear.
- ISBN 10 / ISBN 13
- 9781466508682 / 146650868X
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Programming 2D Games
de Kelly, Charles
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- 9781466508682 / 146650868X
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GORING BY SEA, West Sussex, United Kingdom
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Programming 2D Games
de Charles Kelly
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- 9781466508682 / 146650868x
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Programming 2D Games
de Kelly, Charles (Author)
- Nuevo
- Tapa dura
- Estado
- Nuevo
- Encuadernación
- Hardcover
- ISBN 10 / ISBN 13
- 9781466508682 / 146650868X
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Exeter, Devon, United Kingdom
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Descripción:
A K Peters Ltd, 2012. Hardcover. New. 1st edition. 438 pages. 9.50x7.75x1.00 inches.
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Programming 2D Games
de Kelly, Charles (Author)
- Nuevo
- Tapa dura
- Estado
- Nuevo
- Encuadernación
- Hardcover
- ISBN 10 / ISBN 13
- 9781466508682 / 146650868X
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Exeter, Devon, United Kingdom
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EUR 139.80EUR 11.95 enviando a USA
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Descripción:
A K Peters Ltd, 2012. Hardcover. New. 1st edition. 438 pages. 9.50x7.75x1.00 inches.
Precio
EUR 139.80
EUR 11.95
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Programming 2D Games by Kelly, Charles
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- ISBN 10 / ISBN 13
- 9781466508682 / 146650868x
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Johannesburg, South Africa
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Descripción:
ISBN: 9781466508682Taylor & Francis Inc | 30 July 2012
Hardback | 438 pages
A First Course in Game Programming
Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at… Leer más
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