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Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's
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Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit Tapa blanda - 2017 - 2nd Edición

de James Goodwill; Wesley Matlock


Información de la editorial

Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1.

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device.


What you'll learn

    • Discover what's in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Who this book is for

iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.

Descripción de contraportada

Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10.

What you'll learn

    • Discover what's in the new Swift 3 programming language
    • Apply Swift 3 to iOS 10 and 9 game development
    • Build a 2D game app using SpriteKit and Swift
    • Build a 3D game from 2D using SceneKit and Swift

Detalles

  • Título Beginning Swift Games Development for IOS: Develop 2D and 3D Games Using Apple's Scenekit and Spritekit
  • Autor James Goodwill; Wesley Matlock
  • Encuadernación Tapa blanda
  • Número de edición 2nd
  • Edición 2
  • Páginas 208
  • Volúmenes 1
  • Idioma ENG
  • Editorial Apress
  • Fecha de publicación 2017-05-26
  • Ilustrado
  • Features Illustrated, Index
  • ISBN 9781484223093 / 1484223098
  • Peso 0.9 libras (0.41 kg)
  • Dimensiones 10 x 7 x 0.49 pulgadas (25.40 x 17.78 x 1.24 cm)
  • Library of Congress subjects Application software - Development, Computer games - Programming
  • Número de catálogo de la Librería del Congreso de EEUU 2017942793
  • Dewey Decimal Code 794.815

Acerca del autor

James Goodwill is an 8-time published author of leading technologies such as Java Servlets, JavaServer Pages (JSPs), Tomcat and Struts. He is a senior enterprise iOS and Java consultant in the Denver metro area and frequent speaker and article writer.
Wesley Matlock is an experienced iOS app game coder and trainer.
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Paperback / softback. New. Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game.
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Paperback / softback. New. Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game.
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de James Goodwill

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