Ir al contenido

Artificial Intelligence and Games
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games Tapa dura -

de Yannakakis, Georgios N.; Togelius, Julian


Información de la editorial

Book content class- and industry-tested by leading academic lecturers, researchers and game developers
Hot topic in game development and academic game research
Suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence

Descripción de contraportada

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.

The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http: //www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Detalles

  • Título Artificial Intelligence and Games
  • Autor Yannakakis, Georgios N.; Togelius, Julian
  • Encuadernación Tapa dura
  • Idioma ENG
  • Editorial Springer
  • ISBN 9783319635187

Acerca del autor

Georgios N. Yannakakis is an Associate Professor at the Institute of Digital Games, University of Malta (UoM). He received his Ph.D. in informatics from the University of Edinburgh in 2006. He was previously an Associate Professor at the Center for Computer Games Research at the IT University of Copenhagen. His research lies at the crossroads of artificial intelligence, computational creativity, affective computing, and human-computer interaction with an emphasis on the domain of games. He has published over 200 journal and conference papers in the aforementioned fields, his research has been supported by numerous national and European grants, and it has been featured in Science Magazine and New Scientist among other publications. He is an associate editor of the IEEE Trans. on Computational Intelligence and AI in Games and was an associate editor of the IEEE Trans. on Affective Computing (2009-2016). He was the general chair of related key conferences such as IEEE CIG (Computational Intelligence and Games) and Foundations of Digital Games (FDG).

Julian Togelius is an Associate Professor in the Dept. of Computer Science and Engineering of New York University, and a codirector of the NYU Game Innovation Lab. He was previously an Associate Professor at the Center for Computer Games Research, IT University of Copenhagen. He works on all aspects of computational intelligence and games and on selected topics in evolutionary computation and evolutionary reinforcement learning. His current main research directions involve search-based procedural content generation, game adaptation through player modelling, automatic game design, and fair and relevant benchmarking of game AI through competitions. He is the Editor-in-Chief of the IEEE Transactions on Games.


Ir arriba
Artificial Intelligence and Games
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games

de Yannakakis, Georgios N.; Togelius, Julian

  • Usado
  • Tapa dura
Estado
Used: Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
HOUSTON, Texas, United States
Puntuación del vendedor:
Este vendedor ha conseguido 4 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 17.82
Envío gratuito a USA

Mostrar detalles

Descripción:
Springer, 2018-02-26. Hardcover. Used: Good.
Precio
EUR 17.82
Envío gratuito a USA
Artificial Intelligence and Games

Artificial Intelligence and Games

de Togelius, Julian

  • Usado
  • very good
  • Tapa blanda
Estado
Usado - Very Good
Encuadernación
Paperback
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
GORING BY SEA, West Sussex, United Kingdom
Puntuación del vendedor:
Este vendedor ha conseguido 2 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 24.45
EUR 10.11 enviando a USA

Mostrar detalles

Descripción:
Paperback. Very Good.
Precio
EUR 24.45
EUR 10.11 enviando a USA
Artificial Intelligence and Games
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games

de Yannakakis, G. N. and Togelius, J.

  • Usado
  • Tapa dura
Estado
Usado
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
Lincoln, Lincolnshire, Aberdeen, United Kingdom
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 25.67
EUR 15.05 enviando a USA

Mostrar detalles

Descripción:
Springer, 2018. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,800grams, ISBN:9783319635187
Precio
EUR 25.67
EUR 15.05 enviando a USA
Artificial Intelligence and Games

Artificial Intelligence and Games

de Julian Togelius

  • Nuevo
  • Tapa dura
Estado
New
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
Uxbridge, Greater London, United Kingdom
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 39.76
EUR 9.43 enviando a USA

Mostrar detalles

Descripción:
Hardback. New. New Book; Fast Shipping from UK; Not signed; Not First Edition; This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain
Precio
EUR 39.76
EUR 9.43 enviando a USA
Artificial Intelligence and Games
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games

de Yannakakis, Georgios N./ Togelius, Julian

  • Nuevo
  • Tapa dura
Estado
New
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
Exeter, Devon, United Kingdom
Puntuación del vendedor:
Este vendedor ha conseguido 4 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 40.56
EUR 11.80 enviando a USA

Mostrar detalles

Descripción:
Springer, 2018. Hardcover. New. 337 pages. 9.50x6.25x1.00 inches.
Precio
EUR 40.56
EUR 11.80 enviando a USA
Artificial Intelligence in Games
Foto de archivo: la portada puede ser diferente

Artificial Intelligence in Games

  • Nuevo
  • Tapa dura
Estado
New
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
4
Librería
Woodside, New York, United States
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 35.47
EUR 3.75 enviando a USA

Mostrar detalles

Descripción:
Springer , . Hardback. New.
Precio
EUR 35.47
EUR 3.75 enviando a USA
Artificial Intelligence and Games st 2
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games st 2

de Georgios N. Yannakakis

  • Nuevo
Estado
New
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
Bangkok , Thailand
Puntuación del vendedor:
Este vendedor ha conseguido 3 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 35.74
EUR 9.41 enviando a USA

Mostrar detalles

Descripción:
New. Never used book
Precio
EUR 35.74
EUR 9.41 enviando a USA
Artificial Intelligence and Games

Artificial Intelligence and Games

de Georgios N. Yannakakis

  • Nuevo
  • Tapa dura
Estado
New
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
Southport, Merseyside, United Kingdom
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 45.40
EUR 11.74 enviando a USA

Mostrar detalles

Descripción:
Hardback. New. This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
Precio
EUR 45.40
EUR 11.74 enviando a USA
Artificial Intelligence and Games,
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games,

de Yannakakis

  • Nuevo
Estado
New
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
New Delhi, India
Puntuación del vendedor:
Este vendedor ha conseguido 5 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 40.46
EUR 4.70 enviando a USA

Mostrar detalles

Descripción:
New/New. Brand New Original US Edition, Perfect Condition. Printed in English. Excellent Quality, Service and customer satisfaction guaranteed!
Precio
EUR 40.46
EUR 4.70 enviando a USA
Artificial Intelligence and Games
Foto de archivo: la portada puede ser diferente

Artificial Intelligence and Games

de Yannakakis, Georgios N.; Togelius, Julian

  • Usado
  • Tapa dura
Estado
Used:Good
Encuadernación
Hardcover
ISBN 10 / ISBN 13
9783319635187 / 3319635182
Cantidad disponible
1
Librería
HOUSTON, Texas, United States
Puntuación del vendedor:
Este vendedor ha conseguido 4 de las cinco estrellas otorgadas por los compradores de Biblio.
Precio
EUR 45.45
Envío gratuito a USA

Mostrar detalles

Descripción:
Springer, 2018-02-26. Hardcover. Used:Good.
Precio
EUR 45.45
Envío gratuito a USA