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Theory of Fun for Game Design
de Koster, Raph
- Usado
- Muy bueno
- Tapa blanda
- Estado
- Muy bueno
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Librería
-
Springfield, Missouri, United States
Formas de pago aceptadas
Sobre este artículo
Sinopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Detalles
- Librería
- 3rd St. Books
(US)
- Inventario del vendedor #
- 058935
- Título
- Theory of Fun for Game Design
- Autor
- Koster, Raph
- Formato/Encuadernación
- Soft cover
- Estado del libro
- Usado - Muy bueno
- Cantidad disponible
- 1
- Encuadernación
- Tapa blanda
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Editorial
- O'Reilly Media
- Fecha de publicación
- 2013
Términos de venta
3rd St. Books
Books may be returned for the full price of the sale if: 1: Book was not recieved as described by seller. All returns must be within 15 days of the sale.
Sobre el vendedor
Glosario
Algunos términos que podrían usarse en esta descripción incluyen:
- Tight
- Used to mean that the binding of a book has not been overly loosened by frequent use.