Theory Of Fun For Game Design
de Koster, Raph
It's about
- What fun is
- Why some games are fun and some games are boring
- How different people respond to different kinds of fun
- What makes a game fun or not
- How games fit into the wider human culture
- Whether games can be art
- What degree of social responsibility game makers need to have
- How games can develop
At its core, though, it is about why games matter.
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Theory of Fun for Game Design
de Raph Koster
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A Theory of Fun for Game Design
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U.S.A.: Paraglyph Press, 2004. 1st Edition. . Soft cover. As New. As new copy of first edition; unread, completely crisp and unmarked. Can nearly be described as brand new. If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game… Saber más sobre este artículo Precio
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Theory of Fun for Game Design
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Theory of Fun for Game Design
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Theory of Fun for Game Design
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