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Theory of Fun for Game Design
de Koster, Raph
- Nuevo
- Estado
- Nuevo
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Librería
-
Victoria, British Columbia, Canada
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Sobre este artículo
O'Reilly Media. New. Special order direct from the distributor
Sinopsis
It's about - What fun is - Why some games are fun and some games are boring - How different people respond to different kinds of fun - What makes a game fun or not - How games fit into the wider human culture - Whether games can be art - What degree of social responsibility game makers need to have - How games can develop At its core, though, it is about why games matter.
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Detalles
- Librería
- Russell Books Ltd
(CA)
- Inventario del vendedor #
- ING9781449363215
- Título
- Theory of Fun for Game Design
- Autor
- Koster, Raph
- Estado del libro
- Nuevo
- Cantidad disponible
- 60
- Encuadernación
- Tapa blanda
- ISBN 10
- 1449363210
- ISBN 13
- 9781449363215
- Editorial
- O'Reilly Media
- Primera fecha de publicación de esta edición
- 2013-12
Términos de venta
Russell Books Ltd
For further information - (250) 361-4447 (GST applied to all Canadian orders). Shipping prices are based on books weighing 2.2 LB, or 1 KG. Canadian and U.S. orders sent with Automated Package Tracking and delivery confirmation, where available. If your book order is heavy or over-sized, we may contact you regarding any extra shipping costs.
Sobre el vendedor
Russell Books Ltd
Miembro de Biblio desde 2006
Victoria, British Columbia
Sobre Russell Books Ltd
Family owned and operated since 1961. Located in Downtown Victoria selling new, used, and remainder titles in all categories. We also have an extensive selection of Journals, cards and calendars.
Glosario
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- New
- A new book is a book previously not circulated to a buyer. Although a new book is typically free of any faults or defects, "new"...