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O'Reilly Media, Incorporated, 2004. Paperback. Acceptable. Disclaimer:A readable copy. All pages are intact, and the cover is intact. Pages can include considerable notes-in pen or highlighter-but the notes cannot obscure the text. At ThriftBooks, our motto is: Read More, Spend Less.Dust jacket quality is not guaranteed.
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Resumen
It's about
- What fun is
- Why some games are fun and some games are boring
- How different people respond to different kinds of fun
- What makes a game fun or not
- How games fit into the wider human culture
- Whether games can be art
- What degree of social responsibility game makers need to have
- How games can develop
At its core, though, it is about why games matter.
Detalles
- Título Theory of Fun for Game Design
- Autor Raph Koster
- Encuadernación Tapa blanda
- Número de edición 1st
- Edición 1
- Páginas 256
- Idioma ENG
- Editorial Paraglyph, United States of America
- Fecha de publicación November 6, 2004
- ISBN 9781932111972
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Theory of Fun for Game Design
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Theory of Fun for Game Design
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Theory of Fun for Game Design
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A Theory of Fun for Game Design
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Paraglyph Press, 2005. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Library sticker on front cover. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9781932111972
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A Theory of Fun for Game Design
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Paraglyph Press, 2005. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. In fair condition, suitable as a study copy. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9781932111972
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Theory of Fun for Game Design
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Theory of Fun for Game Design
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New. All orders ship by next business day! This is a new paperback book. For USED books, we cannot guarantee supplemental materials such as CDs, DVDs, access codes and other materials. We are a small company and very thankful for your business!
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A Theory of Fun for Game Design
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U.S.A.: Paraglyph Press, 2004. 1st Edition. . Soft cover. As New. As new copy of first edition; unread, completely crisp and unmarked. Can nearly be described as brand new. If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected 5th or later Printin 5th or later Printin 5th or later Printin
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A Theory of Fun for Game Design
de Raph Koster
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Theory of Fun for Game Design
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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