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Learning iOS Game Programming Tapa blanda - 2010 - 1st Edición
de Michael Daley
Detalles
- Título Learning iOS Game Programming
- Autor Michael Daley
- Encuadernación Tapa blanda
- Número de edición 1st
- Edición 1
- Páginas 413
- Volúmenes 1
- Idioma ENG
- Editorial Addison-Wesley Professional, Upper Saddle River, NJ
- Fecha de publicación 2010-09
- Ilustrado Sí
- ISBN 9780321699428 / 0321699424
- Peso 1.8 libras (0.82 kg)
- Dimensiones 9.08 x 7.08 x 0.83 pulgadas (23.06 x 17.98 x 2.11 cm)
- Library of Congress subjects IPhone (Smartphone) - Programming, Computer games - Programming
- Número de catálogo de la Librería del Congreso de EEUU 2010023849
- Dewey Decimal Code 794.815
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Upper Saddle River, NJ Addison-Wesley Professional, 2011. Paperback First Ed thus; First Printing indicated. First Ed thus; First Printing indicated. Fine in Wraps: binding square and secure; text clean. Virtually 'As New'. NOT a Remainder, Book-Club, or Ex-Library. Royal 8vo. 413pp. Trade Paperback. I've been a game coder for a long time, but never made it to the iPhone. When I decided to move into the platform I literally went down and bought every single book published on iOS development. Then I got this gem. I need to make games, so if you don't need to make games, this book may not be for you. What I found amazing about this book, and why I decided to buy the electronic version as well as the paperback is that it covers it all. So many books I bought try to get away with highway robbery giving you scenarios that you could figure out in a days worth of messing around, yet they take 200 pages to explain, or like a bad self defense class, they solve problems that few mortal human…
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paperback. Good. Access codes and supplements are not guaranteed with used items. May be an ex-library book.
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